I’ve been a bit quieter recently as I just sent off my proposal to Adobe for the Creative Residency Program last Thursday. It was an intense race to the finish, so this past weekend was a much needed break spent rejuvenating with friends and family 🙂
I recently shared a 3D model on social media that I built to figure out the complex dress forms for these GFB character designs. I made a couple of these, so I thought they would be fun to share here!
Boy, 3D modeling is just so cool! I am starting to see applications for it in my work everywhere 🙂 The ability to model and light forms for exactly the reference that I need is just such a great tool.
And, here’s an older gentleman! I realized that I could use a bit of an age spread across these characters in GFB. They are intended to represent the upper crust members of society that players in the game must woo in order to attain coveted art commissions. As I was on a bit of time crunch to illustrate these fancy folks, I didn’t shoot a lot of reference, relying mostly on 3D models and other reference pieces I already had in my library.
The shot of me in a suit was for a client job some time ago and it was close enough to what I needed. I decided he should be holding a cane, so I took a quick picture with my iPad to figure out how to pose the hand and the cane. And that’s it!
If 10 is a complete illustration and 1 is a rough sketch, I tend to think of rough concepts like these GFB characters at a “finished” scale of around 7.5/10. I’ve found that it’s easier to work on a deadline if I know exactly what my aims are. If I am not aiming for 10, then I can spend less time rendering/smoothing and perfecting, and more time just getting across a basic idea in the most efficient manner possible. Over the years, I’ve realized that I can be my own worst enemy when it comes to finishing projects. It may sound obvious, but if you can identify exactly what your goals are at the outset of a piece, then finishing it on time is much easier! I know I am capable of really fine detail, but it doesn’t have to be there in every single piece I do if that is not my intent. Intention: the name of the game!