Entries by colinnitta

The Making of Nissa Revane, Part 2

This is Part 2/2 of a breakdown on my project Nissa Revane: Planeswalker. You can read Part 1 here. Check out the project on ArtStation here. Right around the time that I was completing the high poly model for Nissa Revane, the developer release of Unreal Engine 5 became available for download from Epic Games. […]

The Making of Nissa Revane, Part 1

This is the breakdown of my project, Nissa Revane: Planeswalker. Check out the project on ArtStation here. Every time I start a new character project I have this idea in my head that I will be using the same process as I have in the past with some slight refinements. But in truth it is […]

From Donuts to Barbarians: My Year of 3D Education, Part 2

If you haven’t read Part 1, check it out here. If you’re just interested in seeing my latest project, feel free to check it out at my artstation here. Around the time when I was working on my portrait studies, my mentor suggested to me that I look into education with The Vertex School. I […]

From Donuts to Barbarians: My Year of 3D Education, Part 1

This is a long post in a two part series – if you’re just interested in seeing my latest project, feel free to check it out at my artstation here. Since April of 2020, I have been educating myself in 3D. It’s been a long journey, and while I’ve spoke often about my experience, I’ve […]

The Making of You Missed a Spot

I had a super fun assignment recently: my first movie poster! Last month, Liam Walsh, director of “You Missed a Spot,” a student film in association with the University of Southern California, reached out to me for his poster needs. I’ve been approached for posters before but usually shy away from these projects – they […]

Pushing Concepts Further: How To Make Characters Shine

I was talking to my friend Galen a few days ago regarding the visual development for “Go For Baroque.” As the game designer on the project, he’s more into the nuts and bolts of how the mechanics are designed, but I like to keep him informed on the visuals so he can know where the […]

Dive Deeper Into Anatomy: Écorché Models

I recently invested in two écorché models from the company 3Dtotal based in the UK. There’s always this long period of analysis that I go through before I invest in a new tool and I thought about these models for a while before plunking down my dollars. And I have to say they were well […]

Endless Anatomy Quest: From Micro to Macro

The longer you continue to study something in detail, the more important it becomes to step back, take stock and analyze the big picture. I’ve been studying anatomy for an extended period at this point. I started with the skeleton last August and have been sticking with daily practice, albeit with a few breaks here […]

Work in Progress: The Good Rum!

A second WIP for this painting, which now has a proper name: “The Good Rum!” Man, oil painting is so much fun. I forgot how wonderful it is to work on a physical canvas and feel the brush dragging across the surface. Even the fussy little things like intermixing paint and edge control problems have […]

How to Be Your Own Guide in the Land of 3D

I’ve talked about the free 3D program Blender in the past. About a year and a half ago, I made a first attempt at learning the software. With a subject as complicated as 3D modeling, there is really a right way to learn – and a wrong way! Back then, I used a wikipedia manual […]