Entries by

Designing Poses that Work: The Revelers

So, I’ve been really swamped with a lot of NDA work recently and the personal work has gotten shifted to the back burner. However, I’d like to share a story here with you that I actually haven’t really told since I worked on it last summer. I was asked by a client to undertake the […]

How to Find the Heart of a Story: Into the Feywild

I am very excited to release my latest digital painting, “Into the Feywild.” In developing the concept for this piece, I had a bit of a revelation. I realized that the beginning stage of thumbnails and concepts for a new painting is always the most difficult for me. Rarely do I have an idea that’s […]

Compelling Covers: Character Design and Narrative

I recently completed my latest digital painting, “Burn the Past”, and am excited to share with you the thought process that went into this piece 🙂 One of the first things I wanted to do at the outset of this piece was design an illustration that would first and foremost be super effective as a […]

Burn the Past: Compositing Found Reference with 3D Modeling

The above snapshot is a closeup of my latest painting, “Burn the Past.” It’s really close. I am just sleeping on it at the moment so I can approach it with fresh eyes before I call it finished. One thing that I discovered while making this painting was the world of possibilities that open up […]

Burn The Past: Reworking an Old Painting

When I started this Patreon back in October, I decided to kick it off with a painting called “Survivor”. I painted this piece in just under a week, right before the Illuxcon convention. With hindsight, I can see a lot of problems with this original painting that I just wasn’t really able to get past […]

Welcome to My Humble Abode

I’m very excited to release my latest digital painting: “Welcome to My Humble Abode”. I posted a small zoom in of this character on Instagram and it seemed to generate a good bit of buzz! Something that I’ve been mulling over recently is the “There and Back Again” journey I’ve had between traditional and digital […]

Working Digitally: Studio Set Up & A Sight Sizing Method

Every time after I finish up a big deadline, I have to do a bit of studio tidying. When I’m in the depths of a project, my environment just kind of degrades. My clean desk gets cluttered with reference books and coffee cups start to pile up on any available horizontal surface nearby. Sketches float […]

Work in Progress: Welcome to My Humble Abode

I’ve been digging into my first full scale GFB illustration, “Welcome to My Humble Abode.” This illustration is for a “Manor” card, in which a wealthy patron is welcoming a player to his country estate. The original sketch for “Manor”, above has the patron standing in front of his house as though about to welcome […]

3D Dress Forms: GFB Character Designs

I’ve been a bit quieter recently as I just sent off my proposal to Adobe for the Creative Residency Program last Thursday. It was an intense race to the finish, so this past weekend was  a much needed break spent rejuvenating with friends and family 🙂 I recently shared a 3D model on social media […]

First Look: GFB Game Layout and Updates

First of all, I’d like to establish a new acronym here: GFB (Go For Baroque). The board game’s full name has gotten to be somewhat laborious as I am now talking about it all the time 🙂 Now for the real news: I’m very excited to show you, my lovely patrons, the very first look […]