Entries by

Working Digitally: Studio Set Up & A Sight Sizing Method

Every time after I finish up a big deadline, I have to do a bit of studio tidying. When I’m in the depths of a project, my environment just kind of degrades. My clean desk gets cluttered with reference books and coffee cups start to pile up on any available horizontal surface nearby. Sketches float […]

Work in Progress: Welcome to My Humble Abode

I’ve been digging into my first full scale GFB illustration, “Welcome to My Humble Abode.” This illustration is for a “Manor” card, in which a wealthy patron is welcoming a player to his country estate. The original sketch for “Manor”, above has the patron standing in front of his house as though about to welcome […]

3D Dress Forms: GFB Character Designs

I’ve been a bit quieter recently as I just sent off my proposal to Adobe for the Creative Residency Program last Thursday. It was an intense race to the finish, so this past weekend was  a much needed break spent rejuvenating with friends and family 🙂 I recently shared a 3D model on social media […]

First Look: GFB Game Layout and Updates

First of all, I’d like to establish a new acronym here: GFB (Go For Baroque). The board game’s full name has gotten to be somewhat laborious as I am now talking about it all the time 🙂 Now for the real news: I’m very excited to show you, my lovely patrons, the very first look […]

Project Update: Go For Baroque Initial Concepts

I am officially neck deep into developing concepts for Go For Baroque! Writing a proposal for a project of this scale is a tricky business. While I definitely am aiming to impress with intriguing visuals, I need to leave room for a year’s worth of growth and experimentation if I am to actually get what […]

Better Illustration Reference With 3D Modeling

I have recently been taking some time during the holiday break to learn some 3D modeling basics. It’s challenging but really fun! While I am primarily a 2D illustrator (and always will be, I suspect), 3D modeling is a valuable skill that I have increasingly come to rely on in the past several years when […]

Digital Perspective: Sphere of Divination

Around two years ago, I began working digitally for clients that needed quick turnarounds. The change was mostly borne out of necessity. I can remember breaking down and finally buying a large size Wacom Intuos tablet to use in my studio. There is this interesting divide between clients and illustrators regarding the use of traditional […]

Reference and Costuming: Powder Street Market

Whenever I show people my painting reference, I tend to see the same reaction again and again – their eyes widen and they say “oh… I see!” Seeing an artist’s reference can often seem like the key to unlocking how they painted a picture. And while it is an incredibly important component, reference can never […]

Illustration Master Class

“You have to finish. There is no other option.”

These words were spoken to me by the renowned painter and illustrator Donato Giancola at the beginning of the Illustration Master Class. This year’s IMC was my very first as an attendee and I was curious as to how many students actually finished their painting in one week’s time. I already knew that the IMC was basically a crazy illustration blitz in which students of all skill levels learn an incredible amount of technical and conceptual skills with world class faculty in one week. What I was unsure of was how many students actually manage to finish a painting from start to finish in that time. I’d seen other people post their unfinished paintings from IMC to Facebook, talking about how much they’d learned and how they hoped to finish their work with the help of their newfound knowledge from the class.


I was invited to participate in a group exhibition at Sketchpad Gallery in San Francisco, titled “100.100.100”. The theme of the show was simple: 100 artists, each creating a single piece at 10″ by 10″, or 100 square inches.