The Making of Nissa Revane, Part 2

This is Part 2/2 of a breakdown on my project Nissa Revane: Planeswalker. You can read Part 1 here. Check out the project on ArtStation here. Right around the time that I was completing the high poly model for Nissa Revane, the developer release of Unreal Engine 5 became available for download from Epic Games. […]

The Making of Nissa Revane, Part 1

This is the breakdown of my project, Nissa Revane: Planeswalker. Check out the project on ArtStation here. Every time I start a new character project I have this idea in my head that I will be using the same process as I have in the past with some slight refinements. But in truth it is […]

From Donuts to Barbarians: My Year of 3D Education, Part 2

If you haven’t read Part 1, check it out here. If you’re just interested in seeing my latest project, feel free to check it out at my artstation here. Around the time when I was working on my portrait studies, my mentor suggested to me that I look into education with The Vertex School. I […]

How to Keep Up Life Drawing (without the commute)

Value Structures: The Lessons of NC Wyeth

Endless Anatomy Quest: Skeleton Obsession

Work in Progress: The Brigand

Making the Most of Your Reference: Props