Svörtsál - real time

presentation image

presentation image

closeup

closeup

orthographic with cloak

orthographic with cloak

orthographic without cloak

orthographic without cloak

hair and fur

hair and fur

zbrush highpoly

zbrush highpoly

zbrush highpoly

zbrush highpoly

wireframe with cloak

wireframe with cloak

wireframe without cloak

wireframe without cloak

original concept

original concept

Svörtsál is a real time character based off an original concept, developed during a course at the Vertex School. Big thanks to my instructors Ackeem Durant and Ryan Kingslien, I learned so much from this experience!

Polycount:
Version 1 - 148.51k tris (with fur cloak)
Version 2 - 117.38 tris (without fur cloak)
11 texture sets
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SAVAGE. GOD TOUCHED. DOOMBRINGER.
In the cold dark north, only the strongest and most brutal survive. Born to the Skuggapest tribe, Svörtsál has only known the constant bloodshed and violence that define his barbaric culture. Apparent at birth, his celestial heritage set him apart from his peers as an Aasimar with ancestors sired by the deity of vengeance.

Tragedy and betrayal would soon set him on his path to realize his destiny to enact bloody retribution in the name of Assuran. The last of his kind, he sets off with the last of his heritage and his trusty axe to find answers the only way he knows how. Simple minded but instincts sharp as a razors edge, he would fulfill his purpose as the Doombringer’s champion.

After several adventures and a chance encounter that would spare him the hangman’s noose, Svörtsál makes his way to Baldur’s gate. Inducted into the Flaming Fist to repay a debt, he enters into the service of a new warband to uncover corruption as deep as the nine hells. Something infernal is going on in the city of deceit, thievery, and murder. Vengeance must be paid no matter the cost.

- excerpt by Christian Mannenbach