Hawkeye - 90's Glory Blond

The hairstyle referenced a 90's look straight from the comic books.

The hairstyle referenced a 90's look straight from the comic books.

In engine.

In engine.

Maya.

Maya.

ZBrush blockout used as a rough sketch to indicate hair volume and flow.

ZBrush blockout used as a rough sketch to indicate hair volume and flow.

Blender/Blender Hair Tool.

Blender/Blender Hair Tool.

I am proud to present my first real-time hairstyle for a video game: Hawkeye 90's Glory Blond for Marvel's Avengers by Crystal Dynamics. I handled the entire process from sculpted blockout, hair clumping, card placement, materials and engine implementation. Hair textures were reused from existing assets.
Hairstyle created in Maya and Blender. Cards placed using Blender Hair Tool.
Polycount: 70k triangles (cinematic) and 55k triangles (LOD0).
Big thanks to Art Director Jeff Adams and Senior Artist Visen Brnicevic for guidance and support.