Perfect Dark

Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024

I was responsible for all the NPC crowd characters in the opening "Welcome to Garden City" sequence as seen in this trailer. This was a collaboration with our external partner RedHot who handled high res, low res and initial materials which I then polished and modified. I added patterns and tech details to help sell the sci-fi setting and curated the crowd asset as a whole so that it felt authentic and true to the world.

I also created the gear, boots, berets and alternative variants of the white/green jacketed guards in ZBrush, taking them through the initial high res phase. Pablo Poffald worked on their pants, jackets, bandoliers and hats. High res detailing, game res and textures of these characters was finalized by RedHot.

I'm so grateful I had the opportunity to contribute to this project. The team was excellent; I'm so proud of what we made together!